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XR: Enabling training mode in the human brain XR: Enabling training mode in the human brain

Abstract : The face of simulation-based training has greatly evolved, with the most recent tools giving the ability to create virtual environments that rival realism. At first glance, it might appear that what the training sector needs is the most realistic simulators possible, but traditional simulators are not necessarily the most efficient or practical training tools. With all that these new technologies have to offer; the challenge is to go back to the core of training needs and identify the right vector of sensory cues that will most effectively enable training mode in the human brain. Bigger and Pricier doesn't necessarily mean better. Simulation with cross-reality content (XR), which by definition encompasses virtual reality (VR), mixed reality (MR), and augmented reality (AR), is the most practical solution for deploying any kind of simulation-based training. The authors of this paper (a teacher and a technology expert) share their experiences and expose XR-specific best practices to maximize learning transfer.
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Contributor : Philippe Lépinard <>
Submitted on : Thursday, April 25, 2019 - 1:13:51 PM
Last modification on : Monday, May 25, 2020 - 4:02:05 PM


XR - Lepinard - Loze.pdf
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  • HAL Id : hal-02110365, version 1
  • ARXIV : 1904.11704



Philippe Lépinard, Sébastien Lozé. XR: Enabling training mode in the human brain XR: Enabling training mode in the human brain. MODSIM World 2019, Apr 2019, Norfolk, United States. ⟨hal-02110365⟩



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